

Using the options on the left side of the screen, you can narrow down your search until you find the perfect program for you. On this page, you can browse all of our available summer programs at once, filtering and sorting them as you like.
SUMMER ISLANDS 17 PROFESSIONAL
In short, summer programs are a fantastic way to explore and expand one’s interests while also offering numerous opportunities for personal and professional growth. It can also reveal whether or not they’re ready to spend extended time away from the house. A summer program can confirm whether or not a student is actually passionate about a certain topic. Taking place in between school years, there are all kinds of different summer programs, from academic programs to outdoor adventure camps and everything in between! What they all have in common however, is a focus on real, out-of-the-classroom enrichment.įor many students, summer programs can also serve as a “trial run” of sorts for adult life. But the whole thing already feels relatively good.Summer programs allow teens to find opportunities to gain experience and build their resume outside of the traditional learning framework. I'm trying to get the focus back here in the future and some things that are already integrated still need some fine tuning. Unfortunately some of the last updates were not very effective with the performance, so new features suffered a bit. I think the development is getting closer and closer to the end. It was never my plan to work on the game for so long. You guys have really brought some great ideas to the game. I'm very happy to have been developing this game and working with you guys for 3 years now. Perths endless summer shines across our citys dazzling beaches, islands and waterways. Just as an idea.Īs you have already noticed it is summer!!! (at least in the northern hemisphere) What I want to say is that Summer Islands is already available on Steam since. Spend your Summer in Perth You dont have to wander far to find a spectacular canvas of urban adventure sitting side by side with nature.

In addition a consultant could be created who could tell you the years and in which map area (north/south/west/east) these occur. 5 years no disasters and then comes a year with disasters. The plan would be to have only disasters in randomly selected years. I would expand the whole thing in the future a little bit. Be the right businessman, build your holiday paradise and grab the money from your. I have reduced the number to 50% for now. Summer Islands is a holiday real-time strategy business simulator. There was also the wish to reduce the disasters. We have also received more requests for new buildings and I can already say: someone sits right next to me and diligently creates new buildings :D I will now look into more features again in the future. But also funny to interact with the bots. Of course I have also on request the "Send money to other players" again integrated! Great function in multiplayer. I had to postpone this to the next update.īut I was able to fix some bugs from you. My goal was originally to extend the editor. Unfortunately I am a bit surprised myself how long this took. Every file and every line had to be looked at.
SUMMER ISLANDS 17 SERIES
I tried to post my progress daily to give you an estimation. Ever wondered who you’d want to be stranded on an island with We haveAs part of our Take Me To The Island Holiday series we invited a selection of our favo. I hope the result will excuse the long waiting time. I am positive to improve this in the future. The engine is being developed further and there are still a few advanced features that I could not integrate yet. In summary, you can say that the FPS are much more stable and run with a higher number. This gives the gameplay a much more positive side. So if the computer is busy with other things, the mouse is still fluid.


For example the system mouse is used now. Also I extended the engine with a few methods to simplify the transition. Or some workarounds had to be integrated. But some functions are just different and had to be tested extensively. Because there were a lot of similarities in the methods I could save time. It took a lot of work to switch from CreateJS to PIXIJS.
